Tweak User Manual – Digieffects

DIGIEFFECTS / TWEAK USER MANUAL /


Tweak User Manual

Digieffects 3.0 

Digieffects makes plug-in collections for use in Adobe After Effects and Premiere Pro or Apple Final Cut Pro and Motion.  

We've listed some installation procedures and effect controls that are common to all products.

Installation

1.  Locate the Install file. 

2.  Double-click the installation program and follow the instructions. 

3.  The first time you attempt to apply a Digieffects effect, you will be asked for your serial number.

There are a number of parameters that are common to almost all Digieffects effects.  These parameters work consistently across all the effects in which they appear.

Reset

Changes the parameters of the effect to their default state.

Option

Is the link to register your Digieffects product if no valid registration information is found on your system. Otherwise, it will function the same as “About”.

About

Clicking on ‘About’ displays the version of your Digieffects product.

Blend with Original

The range runs from 0-100 or 0-255 depending on the effect and it controls how much of the original, unaltered image is blended in the final image. While a value of zero shows no original image, a high value will leave very little effect visible and a maximum value of 100 or 255 will show only the original image and no effect.

Random Seed 

The Random Seed adds a mathematical 'monkey wrench' to the self-animating attributes of the effect.  Given no other changes in settings, each iteration of the effect will be unique if it has a unique random seed value.  

Digieffects Tweak 3.0

Crazy Stripes

This a great plug-in for creating abstract backgrounds and styles, capable of taking any still image or movie and quickly making abstract stripes from it.

Crazy Stripes Controls

  • Presets - These built-in presets are a great starting point. When a preset is chosen, the transform controls will be changed but the mode switches, are not affected.
  • Anchor - Specifies the center point of the layer; can be placed anywhere to act as the hinging point for the transformations.
  • Position - The position of Crazy Stripes can be set just like any layer.
  • Orientation - Choosing an orientation changes the mapping of the length and width parameters and will change the direction of the stripes.
  • Length - Controls the stretching of the stripes in the long direction.
  • Width - Always controls the stripes in the direction opposite of length. The Width affects the apparent size of the stripes.
  • Rotation - Can make stripes travel at any angle relative to the anchor point.
  • Shear - Skews the layer perpendicular to the orientation.
  • Spin - Moves the image through the stripes creating a flowing effect. Like Rotation, one full revolution of Spin returns to the same position.
  • Spin Rate - In order to create an automatically animating effect, Spin Rate is used to specify how much the spin changes over time, measured in cycles per second.
  • Drift - Allows automated motion for the anchor, measured in pixels relative to the source. This creates flowing stripes that do not spin.
  • Edge Behavior - Controls how areas outside the layer are handled. Can be used to create infinitely repeating stripes.
  • None - Areas outside the layer will be rendered black transparent 
  • Wrap - Infinitely repeats the layer in all directions. When scaling the layer down, this will produce a tiling texture.
  • Hold - Extends the pixels on the edge of the layer out to infinity
  • Mirror - Repeats the image infinitely in all directions, but flips the image with each repeat.
  • Sampling Mode - Affects the speed and quality of the render by determining how pixel values are interpolated when the image is stretched and distorted.
  • Automatic - Causes the plug-in to use Bilinear sampling for best quality and Nearest Neighbor for draft quality.
  • Nearest Neighbor - The fastest but also has the poorest quality. It determines pixel colors by rounding coordinates to the nearest whole pixel.
  • Bilinear- Uses linear interpolation to generate new pixel values between existing whole pixels.
  • Bicubic - This method of sampling looks best but has the highest cost in rendering time. For Crazy Stripes, Bicubic is typically overkill.
  • Motion Blur Samples - When motion blur is enabled for the layer, this value determines how many samples are used in the blur.
  • Blend With Original - Use this slider to blend the result of the effect with the original input layer. If Blend With Original is set to 100%, the effect will not render.

Crystallizer

This plug-in is used for creating interesting animated textures with crystalline-type patterns.  The crystal pattern is made up from a series of circle-shaped nodules. You can control the number of nodules, which controls the level of detail, the size of the nodules, and the nodule falloff.

Crystallizer Controls

  • Nodule Size - controls the size of each crystal nodule. Larger sized create longer renders but each nodule will be smoother when rendered.
  • Nodule Falloff - Controls the smoothness of each nodule. Lower values create smoother nodules.
  • Number of Nodules - Controls the total number of nodules rendered. Larger values create more detail but render more slowly.
  • Random Seed - Changing this value will create different looks, but do not change this setting per frame as the effect will seem to “jump,” and not render smoothly.
  • Randomize Every Frame - Will randomize the effect every frame.
  • Blend - Controls the level to which the effect interacts with the underlying layer.
  • Edge Behavior - Controls how areas outside the layer are handled. Can be used to create infinitely repeating stripes.

HyperHarmonizer

This plug-in is used to create incredibly mesmerizing geometric images.  HyperHarmonizer is a visual element-generating plug-in designed using sine-wave curves and other mathematical constructs to create beautiful and interesting patterns.

HyperHarmonizer Controls

  • Num Harmonizers - Controls the number of harmonizer generators. Each one will create a single, possibly very complicated curve.
  • Particle Shape - Define the particle shape that makes up the line for the Harmonizer. Shapes include: star; oval; line; soft & bright; harsh falloff; dot.
  • Use Spacing - Allows a distance to be set between drawing points.
  • Spacing Distance - Used to control the amount of space between segments when Use Spacing is enabled.
  • Spacing Phase - This is the phase of the spacing Segments. Animate this to move the particles along their paths.

A Shape

This section defines the HyperHarmonizer graphic element using 3 sets of sine-wave generators.

  • A Center Point - Defines the center of the harmonizer.
  • A Color - Controls the color of the harmonizer.
  • A Alpha - Controls the opacity of the harmonizer.
  • A Particle Size - Controls the size of the particles when particle shape is other than Line.
  • A Begin Draw - This is the starting phase of the drawing. Animate this to get a “drawing it now” animated look.
  • A End Draw - This is the end drawing point. Use this in conjunction with Begin Draw to animate the actual drawing of the path. The harmonizer is created using 3 sine-wave generators. By defining different values to this bank of parameters, various interesting effects can be created.
  • A Radius 1-3 (amplitude) - This controls the maximum radius of this part of the harmonizer function.
  • A Freq 1-3 - This controls the frequency of this part of the harmonizer function.
  • A Phase 1-3 - This controls the phase of this part of the harmonizer function.
  • B Shape - These parameters are identical to A Shape. The B shape is the bottom shape when interpolating between more than 1 harmonizer.
  • Glow Radius - Determines how far the glow will spread. If this value is set high, the glow will extend for a large distance around the image. If it is set low, the glow will be concentrated closely around the image.
  • Glow Intensity - Determines how brightly the image will glow.
  • Glow Own Colors - When enabled, the glow will be the same as the color of the particles.
  • Glow Inner Color - When Glow Own Colors is unchecked, this determines the interior color of the glow.
  • Glow Outer Color - This determines the exterior color of the glow.
  • Color Bias - Determines the balance between inner and outer glow.

Newsprint

This plug-in can create half-tone images similar to an image on a newspaper.  In Newsprint, all aspects of the half toning process can be animated. This includes halftone shape, offset, size of the halftone dots, angle, dark color and light color. Newsprint can also be blended back with the source image. One great use for this filter is to create images that come alive on a newspaper and walk off the page into real life. Create a smaller sized halftone for more detail, larger for a more “grainy” look.

Newsprint Controls

  • Halftone Shape - Sets the shape of the halftone (Dot, Line, and Square.)
  • Offset - Controls the location of the center of the mask.
  • Size - Controls the size of the halftone image.
  • Angle - Controls the angle of the halftone image mask.
  • Dark Color - Renders color for the dark areas
  • Light Color - Renders color for the light areas
  • Blend - Controls the overall blend of the effect with the underlying layer.

Nexus

This plug-in will generate animated graphic elements from geometrical constructions.  The Nexus effect is generated by creating a bar that rotates around two circles and fades out over time.

Nexus Controls

  • Bar Shape - There are three options: Soft, thin, and square. Square is further broken down into soft, medium, and hard.
  • Preview Paths - When enabled, the motion path circles that form the basis of the effect can be seen.
  • Num Echoes - Determines how many bars will appear in your footage.
  • Center 1 - Determines the location of the center of the first circle. When preview paths is on, the first circle is red.
  • Center 2 - Determines the location of the center of the second circle. When preview paths is on, the first circle is green.
  • Radius 1 - Determines the radius of the first or red circle that determines one end of the bars.
  • Radius 2 - Determines the radius of the second or green circle that determines one end of the bars.
  • Speed 1 - Determines the rate at which one end of the bars will move around the circumference of the first (red) circle.
  • Speed 2 - Determines the rate at which one end of the bars will move around the circumference of the second (green) circle.
  • Phase 1 - Determines the point on Circle 1 (red) where it is touched by the first bar.
  • Phase 2 - Determines the point on Circle 2 (green) where it is touched by the first bar.

TIP: By making Phase 1 and Phase 2 opposites you can have the bar spinning around itself.

TIP: By animating the bar size, it is possible to create the illusion that the bars are moving towards you.

  • Bar 1 Size - Determines the size of the side of the bar that touches Circle 1 (red).
  • Bar 2 Size - Determines the size of the side of the bar that touches
  • Start Color - Determines the color of the first or lead bar.
  • Start Alpha - Determines the transparency of the first or lead bar.
  • End Color - Determines the color of the last bar.
  • End Alpha - Determines the transparency of the last bar.
  • Glow Radius - Determines how far any glow that the bars have will extend from the bars.
  • Glow Intensity - Determines how strongly the bars will glow.
  • Glow Inner Color - Determines the color of the glow closest to the bars.
  • Glow Outer Color - Determines the color of the glow at the glows edges.
  • Color Bias - Determines the position or balance of the inner and outer colors in the glow. The lower the value, the more the inner glow color will dominate the glow.

Glow Mode

  • Screen - multiplies the inverse brightness values of the colors in all layers. The resulting color is never darker than the original.
  • Add - Combines the color values of the layer and the underlying colors. The resulting color is lighter than the original.

NOTE: Glow Radius and Glow Intensity work together. If either of them is set to zero, you will not generate any glow. The glows blend and add to each other where they overlap and can quickly become pure white.

Perspectron

This plug-in creates a unique warping effect. Perspectron simulates mapping an image on a rubber sheet and stretching the sheet using a series of control points.

Perspectron Controls

  • Upper Left - Controls the upper-left corner of the warp
  • Upper Right - Controls the upper-right corner of the warp
  • Lower Left - Controls the lower-left corner of the warp
  • Lower Right - Controls the lower-right corner of the warp
  • Include Source - Shows the source image underneath the effect.
  • Wrap Around - Allows the effect to wrap around to the opposite side, filling in the source layer.
  • Blend - This controls the overall blend of the effect with the underlying layer.

NOTE: Any still image can be given an animated human personality using this.

Schematic Grids

This plug-in is used to create dual-resolution grids that can be subdivided, have broken lines and have objects placed on their intersections.

Grid Parameters

  • Offset - Determines the location of the grid in the composition. Animating this parameter allows for moving the position of the grid across the layer.
  • Main Spacing - Determines the space between the lines in the grid. The higher the value, the greater the amount of space between the lines in the grid.
  • Main Broken - Gives a probability that any given segment in the main grid pattern will be missing.
  • Main Color - Determines the color of the main grid pattern.
  • Main Alpha - Determines the transparency of the lines that make up the main grid.
  • # Subdivisions - Determines the number of lines that will be generated between each line in the main grid. This number is always a whole number. Do not animate this value as it will cause popping. Instead, animate the main spacing.
  • Subdiv Color - Determines the color of the subdivision lines.
  • Subdiv Alpha - Determines the transparency of the subdivision lines.

Intersections

Intersections are objects placed on the points on the grid where main grid lines intersect.

  • Intersect Prob - Determines the likelihood of the intersect shape appearing on any given intersection.
  • Intersect Shape - The various objects or shapes that can appear on the intersections.
  • Intersect Size - Determines the size of the intersect shapes that appear on the intersections.
  • Intersect Color - Determines the color of the intersect shapes.
  • Intersect Alpha - Determines the transparency of the intersect shapes. Smaller values give a more transparent Intersect Shape.
  • Intersect Composite - Defines how the intersect image blends with the grid.
  • Glow Radius - Determines the distance from the lines in the grid that the glow will extend.
  • Glow Intensity - Determines how brightly the grid will glow.

Glow Mode

  • Add - Combines the color values of the layer and the underlying colors. The resulting color is lighter than the original.
  • Screen - Multiplies the inverse brightness values of the colors in all layers. The resulting color is never darker than the original.

Stargate

This plug-in simulates the slit scan process used in the stargate sequence of the classic movie, “2001: A Space Odyssey”

View Mode

  • Source Layer - This displays the unaltered source layer. If none is selected,the layer on which the effect is applied will be used.
  • Depth Map - Use this mode to see the depth map rendered by itself. The depth map will have an alpha channel and will be rendered in color.
  • Final Output - Render the complete effect using this mode. Only in this mode will all effect controls be available.

Stargate Controls

Source Layer - Specifies the input layer for Stargate. If none is selected then the layer on which the effect is applied will be used. If using a large source layer, it is most efficient to apply Stargate to a solid that is the same size as the composition and use the source layer menu to select the larger image.

  • Display Mode - Controls what portion of the effect is rendered.
  • Both Planes - Each plane has independent offset controls, but share the same horizon.
  • Upper Plane Only - Using this mode will cause only the top portion of the effect to render. This can be useful if you want to build the Stargate effect in pieces to create more elaborate effects.
  • Lower Plane Only - This mode will render only the lower plane.
  • Position - Determines the center of the Stargate horizon.
  • Rotation - Controls the angle of the horizon.
  • Direction - Determines which direction the slit scan traverses over the image. The default direction is top to bottom.
  • Width - Controls the apparent size of the upper and lower planes. Larger values will create more distortion and will appear to make the perspective more dramatic.
  • Length - Controls how much the image is stretched from the horizon. The larger the value, the more streaky the effect will become.
  • Speed - Controls the automatic animation of Stargate and controls how fast the image is passing by. Motion blur can be used to help smooth out fast motion.
  • Offset - Controls the starting point of the scan along the direction vector.
  • Taper - Increasing Taper will deepen the perspective and distort the image more.
  • Curvature - Works in conjunction with Taper to produce an arc to the shape of the planes. Negative values will give the planes a concave feeling, while positive values will bend the planes outward and away.
  • Upper Offset & Lower Offset - These controls effectively move the position of the slit scan to different points on the image to produce different results.
  • Edge Behavior - Controls how the layer behaves when the edges are reached.
  • Depth Map - To further aid in the illusion of perspective and depth, Depth Map can produce a fog-like effect.
  • Size - Controls how far from the horizon the map covers.
  • Bias - Used in conjunction with Size to produce a more gradual falloff of the depth map.
  • Apply To Alpha - Depth Map will be rendered directly to the transparency of the layer and will not affect the color channels.
  • Color - Determines the color of the depth map.
  • Composite Mode - Determines how the depth map is combined with Stargate.
  • Preserve Transparency - When enabled, the depth map will not modify the alpha channel of the layer.
  • Opacity - The final affect of the depth map is controlled by this slider. If set to 0, the depth map will not render.
  • Motion Blur Samples - Can be used with Stargate to help smooth motion and create more fluid effects.

VanGhouist

This plug-in creates a painted effect by brushing the source image with a series of bit mapped brush strokes.

VanGoughist Controls

  • Include Source - Check this to paint over the source image.
  • Background Color - Controls the color to fill the background if Include Source is not checked.
  • Alpha Mode - Controls how the effect will use the alpha channel.
  • Ignore Alpha - The alpha channel is replaced with full alpha.
  • Clip To Alpha - The alpha channel is used as a mask. Alpha is not affected.
  • Use Brush’s Alpha - The alpha channel is replaced with the alpha channel of the brush.
  • Brush Type - Type of brush to use.
  • Randomize Per Frame - Randomizes the brush strokes for every frame.
  • Random Seed - If randomize per frame is yes, this controls the seed for the effect.
  • Horiz. Size - This is horizontal size of the brush stroke.
  • Vert. Size - This is vertical size of the brush stroke.
  • Number of Strokes - This is the number of strokes applied to the image.
  • Blend - This controls the overall blend of the effect with the underlying layer.

Hint: To create a smoothly animated effect over time, when Randomize Per Frame is checked, use this method:

  • 1 - Render out the movie at half the speed that you will want the final animation.
  • 2 - Import the new movie into a new comp.
  • 3 - Render out the movie at twice the speed, but be sure to turn on “Enable Frame Blending” in the comp time layout.

Visual Harmonizer

This plug-in creates stunning animated images based on a series of sine waves which are rendered as a series of particles or simple lines. Each of the harmonizer shapes are controlled by the frequency, amplitude , and phase. Keyframe the start and end controls for each of these settings to determine moving wave patterns and experiment with differing numbers for the start and end values.

Visual Harmonizer Controls

  • Number of Harmonizers - Defines how many bars are created with Visual Harmonizer.
  • Particle Shape - Defines the basic look or appearance of the bars created with Visual Harmonizer. Each of these particle shapes gives a significantly different look, especially when Use Spacing is enabled.
  • Start Point / End Point - Defines the left side and right side of the effect. To run the harmonizer top to bottom, use Effect Only in the Apply Mode pop up, then rotate the rotation control under the Layer->Transform menu.
  • Start Color - The color of the first frequency or wave.
  • End Color - The color of the last frequency.
  • Start Size - The thickness of the first or start frequency.
  • End Size - The thickness of the last frequency.
  • Start Opacity - Determines the transparency or opacity of the first frequency.
  • End Opacity - Determines the transparency or opacity of the last frequency.
  • Start Amplitude - Determines the height of the first frequency.
  • End Amplitude - Determines the height of the last frequency.
  • Start Frequency - Determines how often the start frequency goes up and down in a wave form. The higher the value, the greater the number of wave forms.
  • End Frequency - Determines how often the end frequency goes up and down in a wave form.
  • Start Phase - Determines the alignment of the waves of the first frequency.
  • End Phase - Determines the alignment of the waves of the last frequency.
  • Use Spacing - Breaks the frequencies from solid lines into individual dots (depending on Particle Shape.)
  • Spacing Distance - Only valid when Use Spacing is checked. This determines the amount of space between the individual particles that make up the frequencies.
  • Spacing Phase - Determines the location of the particles that make up the frequencies.
  • Glow Radius - Controls the distance from the harmonizers edge that the glow colors will travel.
  • Glow Intensity - Controls the brightness level of the glow.
  • Glow Inner Color - Defines the glow color closest to the harmonizers.
  • Glow Outer Color - Defines the glow color that is outside the harmonizers.
  • Color Bias - Defines the balance of Glow Inner Color and Glow Outer Color.
DigiEffects Tools Have Been Used By:
Used by Paramount Pictures, CNN, WB, ESPN, Comedy Channel, HBO, Disney Channel, and MTV