Monitor Your Renders Remotely
Now Supports BG Renderer!
RenderMon provides the ability to monitor video rendering from remote locations, giving professionals an extra level of freedom while still assuring the job gets done.
The App is still under development. Feel free to download the App and help us produce the best product possible.
Reviews/Awards VIEW ALL
"RenderMon is a breakthrough! In this competitive marketplace, digital media artists need every advantage possible. RenderMon provides the productivity gains our community has been looking for."
Matt Silverman
Features
RenderMon - The Waiting Game is Over

What does it do?:
To be brief, RenderMon is a render monitor for Adobe After Effects.
Have you ever experienced times when you go to hit render on your project and you have to sit there and wait for your render to complete before you can even continue with the rest of the project? Instead of waiting hand and foot on your computer while it renders, you can let RenderMon monitor it for you, giving you the chance to be away from your computer yet still be able to see it's progress via a mobile device or another computer.

Features:
RenderMon not only offers render monitoring, you can also link your Vimeo account to your RenderMon account. Allowing you to automatically upload your renders to Vimeo for your viewing pleasure upon completion.
RenderMon has a built in compressor that will compress your video down to a manageable size for upload to Vimeo within minutes. Through the RenderMon site, you can be able to set your Privacy Settings for your renders, giving you the choice of either uploading your video privately or publicly.

Application Support:
Currently RenderMon only supports Adobe After Effects and AE Script's BG Renderer.
In the near future, we will providing further support for other applications that used throughout the industry including Premiere Pro, Adobe Media Encoder, Cinema 4D, Maya, and many others.
-
Compatibility
| Macintosh | FCP 6 | FCP 7 | FCPX | AE CS3 | AE CS4 | AE CS5 | AE CS5.5 | PPro CS3 | PPro CS4 | PPro CS5 | PPro CS5.5 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| RenderMon | √ | √ | √ | √ |
| Windows | AE CS3 | AE CS4 | AE CS5 | AE CS5.5 | PPro CS3 | PPro CS4 | PPro CS5 | PPro CS5.5 | EDIUS |
|---|---|---|---|---|---|---|---|---|---|
| RenderMon | √ | √ | √ | √ |
| Macintosh | OS X 10.4+ | G4/G5/Mac Intel Processors | 2 GB |
|---|---|---|---|
| Windows | XP Professional SP2/Windows Vista/Windows 7 | Intel Pentium 4 or AMD Athlon XP | 2 GB |

























It’s said that birds see everything in focus no matter the distance. Humans can’t seem to focus on the space in front of their fast-moving automobile most days.That’s why Photographers and Cinematographers attempt to define planes of action or of composition with selective focus to “guide us”through their images. As human beings, our perception of depth is key to our feeling of scale and proximity...our entire sense of 3D space. When the entire image is in focus, the viewer loses the sense of the Z dimension in the material, be it a still image, a motion picture or video, or motion graphics.
Lighting is part of what makes a composite believable. It needs to throw light where you need it but make sure what is supposed to be in shadow stays in shadow, otherwise it makes things less realistic...like your indie zombie film’s makeup budget for instance. Digieffects’ Falloff Lighting plugin for After Effects provides a lighting system that mimics the way a light’s output drops off over distance in the practical world. In the practical world, the art of placing lights is in no small part dependent on deciding where to place the shadows in a scene. Having an effective composite is dependent on natural light falloff so that items further away from your light aren’t throwing shadows resulting from illumination that shouldn’t be reaching them to begin with...
How do you know one item in your field of vision is further than another? At great distances, you may notice that things like dark edges and shadows that should be very defined and sharp may not be very dark or very sharp. The very quantity of “air”you have to look through to see something a mile away means that particulate matter in the air is affecting your clarity of vision as the distance of an object increases. Hence, we all are in a “fog”to some extent whether we like it or not.
With many effects, capabilities may be similar but how intuitive they function may not be... Add Digieffects' Rack Focus to your composition and setup the depth of field and the Z distance of the focus target in moments. The viewer's perception of depth in your composition changes and the feeling of dimension and space becomes more authentic instantly. Move the viewer's focus within your images the way a cinematographer would by confining sharp focus to just specific areas or objects, or define the order that text is read in by controlling how it comes into focus...you have options.
Creating virtual camera moves in simulated 3d space using only 2D images can be done a number of ways. Creating 3d surfaces and mapping them from the photograph can be time-consuming. Camera "projection" has become a very efficient method of accomplishing these tasks, and has become a key capability in the feature set of applications such as The Foundry's 'Nuke'
One of the key capabilities added to 2D compositing applications has been the ability to simulate 3D space by rotating flat, 2D elements in a scene. In cases where a 2D element has to rotate to reveal the "back" surface...it's still the front surface-backwards. Combatting this issue requires a steady hand, carefully positioning an additional layer in 3D space so that the separation between the layers is small enough to be hidden, but deep enough that the rear surface never 'touches' the front, creating occlussion which makes the entire process rather frustrating.
















Now bundled with Damage v2.5. Customize characteristics such as grain, dust, scratches, frame jitter and color and all those little details that tell the viewer that they're looking at historical footage. Volume discounts and floating site licenses available for multiple installations (limited or unlimited users).
Artifact gives you the ability to individually set properties like displaced pixel blocks, color errors, frame dropping, and video compression artifacts, you can choose what can, and can't be seen due to system malfunction.
Blockade mimics the low color fidelity rectangular "quadrants' that come from a really crummy video camera feeding a steamroller of a video codec. The color inaccuracy, block size, speed, and temporal frame stuttering are all completely customizable, giving you precise control over how much defectiveness you desire.
With the ability to create convincing camera shake with individual controls over each color channel, multiple axes of motion blur, and nodal rotation control, you can add a bit of uneasy drama, or jittery chaos to nearly any scene with Destabilize. Using the ability to introduce individual random variation into each parameter set means the motion that results is convincingly organic, and a product of fine control.
Interference brings you that old fashioned CRT feeling. Take any footage you have and create effects like night vision, or imply the viewing surface of a green monochrome monitor, a security camera transmission, or a consumer video format playing back like VHS or 8mm, with full control over parameters like comb filtering, field line size, noise, tint, and luminance for alternating lines, which simulate two scanned, interlaced fields.
Unlike simple luma or levels adjustments which act on specific pixel values and just end up looking like a poorly adjusted digital process, Overexpose processes the image in way that mimics an optical response. Overdriven whites aren't simply clipped, they bloom when a camera is acquiring an image that is “hot.” Neighboring areas of the image are affected even though those areas might not have overdriven values, luma values are affected proportionate to their relative brightness...all factors that require specialized processing to create a convincing effect. Add in the ability to vary a wide variety of parameters over time, and your ability to portray iris indecision on the part of your videographer is absolute.
Digieffects preserves our heritage of analog, modulated badness with Skew, with incredible control over analog noise (or 'snow'), image shearing, vertical rolling, loss of horizontal hold, and ghosting normally associated with weak or distant broadcast signals, and early consumer video tape playback issues like noise bars caused by malfunctioning tracking, etc.